Wednesday, December 18, 2013

A Maya ncloth experiment I wanted to try after seeing a tutorial on some unusal applications for ncloth. I used an incomplete Camaro model and some assets from other projects for the animation. Once I complete the Camaro, I'm going to try a more polished animation probably with the vehicle in motion.
It was a great learning experience, but my old computer had trouble dealing with the ncloth simulation. It was taking a day to do a playblast so I wasn't able to tweak the simulation quite to wear I wanted it without taking too much time on it.

Saturday, August 24, 2013



Some renders from a project I've been working on for months. I keep making changes, so I don't know when I'll finish. It's the refit Enterprise's cargo bay and shuttle deck from Star Trek The Motion Picture. It's hard to only get to work on it a few hours a day with working a full time job.

Wednesday, June 5, 2013



One of my recent personal projects is R2D2. I'm pretty much done with the exterior model and texture, but my goal is to also create some of the inner tools he has. I've created the exterior with separate panels to open so I can have his arms and other paraphernalia animate.

Once I've completed his model and texture, I will rig him in a way to, hopefully, not only function, but project some life into his movements creating lifelike animations.