Wednesday, January 15, 2014


Completed a high poly model of the rifle from James Cameron's Aliens. It was created using Maya. I'm going to take it into Mudbox and texture it. Once textured, I'll create a low poly version and use Maya's transfer maps to create a normal, occlusion, and diffuse maps.
It seems my speed increases with every model. I try new techniques I see in tutorials and I gain experience in creating shapes that I apply to every new project. After the rifle, I'd like to create a marine from the film. I'd like to try and apply some techniques I've seen in Zbrush to do that. It should be a great learning experience.


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