Thursday, February 11, 2016


Working on the "Warthog" for the Crow's Nest scene. Once I finish with the geometry, I'm going to texture it in Substance Designer. I just got Substance and I am really eager to try it. It seems like the gaming industry is shifting heavily towards using Substance Painter and Substance Designer for games.

Monday, September 28, 2015

While I'm uploading some of my renders, I might as well throw this up to. I'm creating assets for my projects to give them a living world feel so they aren't so barren. As I create them, I put them into my "assets" scene and do a render. Going to get a little crowded soon.
A quick side project(I have so many), is recreating an environment from Halo 3's "Crows Nest" level.
I haven't completed the textures for all the geometry yet. I inserted the barrels for scale in the render. Without them the scale of the scene didn't come across. I'm going to be creating some scene assets to include in the scene later to place it fully into the Halo universe.

I've been working on a model of the Hadley's Hope corridor from the film, "Aliens". I've tried to create it as accurately as possible by watching and re-watching the film. I've also been scouring the internet for images for the production. The version I'm currently working on is pre-alien attack from the deleted scenes. Once I'm done, I'll start working on a post-alien attack version with all the damage seen in the film.

Wednesday, January 15, 2014


Completed a high poly model of the rifle from James Cameron's Aliens. It was created using Maya. I'm going to take it into Mudbox and texture it. Once textured, I'll create a low poly version and use Maya's transfer maps to create a normal, occlusion, and diffuse maps.
It seems my speed increases with every model. I try new techniques I see in tutorials and I gain experience in creating shapes that I apply to every new project. After the rifle, I'd like to create a marine from the film. I'd like to try and apply some techniques I've seen in Zbrush to do that. It should be a great learning experience.


Wednesday, December 18, 2013

A Maya ncloth experiment I wanted to try after seeing a tutorial on some unusal applications for ncloth. I used an incomplete Camaro model and some assets from other projects for the animation. Once I complete the Camaro, I'm going to try a more polished animation probably with the vehicle in motion.
It was a great learning experience, but my old computer had trouble dealing with the ncloth simulation. It was taking a day to do a playblast so I wasn't able to tweak the simulation quite to wear I wanted it without taking too much time on it.

Saturday, August 24, 2013



Some renders from a project I've been working on for months. I keep making changes, so I don't know when I'll finish. It's the refit Enterprise's cargo bay and shuttle deck from Star Trek The Motion Picture. It's hard to only get to work on it a few hours a day with working a full time job.