Wednesday, January 15, 2014


Completed a high poly model of the rifle from James Cameron's Aliens. It was created using Maya. I'm going to take it into Mudbox and texture it. Once textured, I'll create a low poly version and use Maya's transfer maps to create a normal, occlusion, and diffuse maps.
It seems my speed increases with every model. I try new techniques I see in tutorials and I gain experience in creating shapes that I apply to every new project. After the rifle, I'd like to create a marine from the film. I'd like to try and apply some techniques I've seen in Zbrush to do that. It should be a great learning experience.


Wednesday, December 18, 2013

A Maya ncloth experiment I wanted to try after seeing a tutorial on some unusal applications for ncloth. I used an incomplete Camaro model and some assets from other projects for the animation. Once I complete the Camaro, I'm going to try a more polished animation probably with the vehicle in motion.
It was a great learning experience, but my old computer had trouble dealing with the ncloth simulation. It was taking a day to do a playblast so I wasn't able to tweak the simulation quite to wear I wanted it without taking too much time on it.

Saturday, August 24, 2013



Some renders from a project I've been working on for months. I keep making changes, so I don't know when I'll finish. It's the refit Enterprise's cargo bay and shuttle deck from Star Trek The Motion Picture. It's hard to only get to work on it a few hours a day with working a full time job.

Wednesday, June 5, 2013



One of my recent personal projects is R2D2. I'm pretty much done with the exterior model and texture, but my goal is to also create some of the inner tools he has. I've created the exterior with separate panels to open so I can have his arms and other paraphernalia animate.

Once I've completed his model and texture, I will rig him in a way to, hopefully, not only function, but project some life into his movements creating lifelike animations.

Tuesday, April 24, 2012


I've loved Hot Rod since the Transformers the movie came out in 1986(yes, I'm old). Now, I'm modeling him! I'm going to model him in vehicle form and robot form and, hopefully, transform him. I think I'm off to a good start.

Tuesday, January 17, 2012

Frankenstein Model




I created the basic mesh in Maya and then took it into Zbrush to finish sculpting and texture. Its part of a project I'm working on with Paul Bermani. We are working together on a gaming piece for our demo reels. I'll be creating other classic monsters for the project too, the Mummy, Dracula, Bride of Frankenstein, Creature from the Black Lagoon, etc.

Friday, November 18, 2011


I thought this was awesome. I wish I had thought of it.